#include "light.h"
#include "spectrum.h"

bool VisibilityTester::Unoccluded(const Scene *scene) const {
	Warning("visibilitytester::Unoccluded not implemented yet\n");
	return true;
}

Spectrum VisibilityTester::Transmittance(const Scene *scene) const {
	Warning("VisibilityTester::Transmittance not implemented yet\n");
	return Spectrum(1.0);
}